Julien "Orteil" Thiennot, a French programmer, developed the incremental game Cookie Clicker in 2013. The player first clicks on a big cookie that appears on the screen, earning one cookie for each click. They can then use their acquired cookies to buy items like "cursors" and other "buildings" that generate cookies automatically. Additionally, there are upgrades that can increase the effectiveness of clicks, structures, and a variety of additional elements that let the user earn cookies in various ways. Even though there is no end to the game, there are hundreds of things to do, and players can try to reach certain cookie milestones.
With its idle gameplay and adorable cookie-shaped character, Cookie Clicker attracts players with its interesting visuals.
If you quit the game, your progress will not be lost.
Cookies are obtained by clicking on them (hence the name). You can buy tools to make gathering cookies easier with the cookies you've already gathered.
You can keep yourself entertained by unlocking achievements and utilizing the prestige system. In addition, the game offers a "soft target" rather than the typical "hard ending" that most games provide.